Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The first "dynamic music" proposed for the Jam: switchable from one character to another, and therefore from one mood to another. The presentation of the same orchestration in two styllistically opposed ways makes it possible to appreciate the compositional capacities. So I allowed myself to test the passage from one to the other via Audacity (imagining the smooth fading): it works. Obviously, if these works had had the exact same duration, it would have been a considerable advantage in their concrete possibility of use in a game. Without forgetting that, separately, the two musics are perfectly coherent, well written and orchestrated, offering two visions the same trip for the same price! Original and possibly interactive.

I didn't really think of trying to make them the same length for the jam but I definitely agree that would make them easier to use in a game. I mostly wanted to use (almost) the same instrumentation to communicate two entirely different moods so I'm happy that came across well. Thanks for your comments!