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One of my favorite game at the moment.
Can reaaly feel the Sekiro's vibes in here. But I can understand that this kind of game is not for everyone.
Fun duel, and I really feel the rythm instored by the enemy between counters and attacks.
I found taht the range of the player is a little short. I have the impression that the sword hitbox is smaller that the sprite, so i found myself in situation where I saw the blade in the enemy whithout registering a hit.

Just checked the hitbox, it fits the animation. The problem is the hurt box of the boss some times the animation of the boss moved few pixels forward. Gonna fix that later, I m using a stupid method (moving the boss s position frame by frame) I m new to game dev for a month. If you do know some better method to move the boss in attack animation.  Plz tell meeeee!
Appreciate your love of the game :D

It is now updated with a  new boss in level 5!, Check it out