Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I wasn't sure on the pacing. It should be a bit longer to explore the different mechanics and how they interact with one another (like the no shoot rules combined with the rangers that may or may not work correctly), but I would need a bit more variation in the level to make it not drag on. And then it just kind of ends pretty abruptly. Oh well, I'm just hoping I cut it off before it gets boring.

As for the art, I'm just happy I gave everything a hat so it's not just cubes.

At the end, it fades to black. If it didn't or the AI got stuck and you couldn't make it there, sorry.