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Love how the chat box looks and how the text appears. Wall hopping feels a bit tedious because each time you jump off the wall the character moves too far away from it in my opinion. Aerial movement is limited. Only way to change effectively is with the dash. Making the player start the entire level from the beginning upon death feels a bit harsh. Perhaps some checkpoints? I found myself having trouble with sections where the rules that applied to the character were off screen, resulting in having to completely stop on new sections to press all the buttons to make sure which ones work. Great idea about breaking the rules quite literally.

I thought about putting in checkpoints, but we decided the procedurally generated levels would not have them so we would keep everything consistent. I tried making the initial nine levels relatively short for that reason. I agree with you on the wall hopping. Need to adjust that better. Thanks for playing.