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You know, I was thinking the other night that it would be cool if the RPG in a Box "sequel" went the low-poly 3D route and included  it's own simple modeller for making art, but thought that would be too complex to animate. But, if you do eventually support creating skeletal animations in RiaB in the future, maybe that dream might become a reality one day! XD 

I wasn't planning to dive too deeply into RPG in a Box for a while, but I'm really liking the fact that I can make all my game art right in the application without having to go into a external editor. That convenience makes all the difference in the world for me, and you even have a sound generator included with music generation as a long-term goal? Super cool. I'm thinking I might switch development of my game away from RPG Maker and into RiaB instead. Hopefully your sales are going/will go well enough that you can keep working on this wonderful software long-term. Once it hits 1.0, it'll be the best RPG making software on the market!

Thanks so much for the kind words, Armaan! I'm really glad to hear you're liking the software and what I have planned for it. I hope to eventually reach the point where every aspect of your game can be made within the software. I'm definitely committed to RPG in a Box for the long-term and will do whatever I can to continue working on it full-time!

In regards to skeletal animation, I don't have specific plans to support it currently, however it's one of those things I may look into later down the road after the software is mostly complete since I like experimenting with new ideas. :) Thanks for all of the feedback so far!