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(1 edit) (+1)

Hi Ron! No worries at all - thank you for supporting RPG in a Box! It is very much appreciated. And welcome to the forum - it's great to hear that you will be making a game. :) I also have a Discord server set up now - if you are interested, let me know and I will send you an invite link.

- May I make Screenshots/Videos from your Software for my Blog and Youtube?

Yes, feel free to share any type of media from the software for your project!

- May I make commercial Games with RPG in a Box?

Yes, you can make commercial games. There are no licenses or royalties involved with the software.

- If you planned to Import Models up to 120x120x120? For higher Buildings and for more Details (eg for Characters) ?

At this point, I don't have any plans to increase the size limit for the sake of performance. I may consider it in the future if I am able to optimize the Voxel Editor in a way that would support this, though. For certain things like tall buildings, there is the possibility to create the sections as multiple tiles and place them upon each other as a workaround.

- Godot supports *.dae for import, do you planned this Feature for better Animations?

Currently I don't have any plans to support importing for formats other than .VOX since the animation system is frame-based. In the future I may experiment with features like setting up skeletal animations within the Voxel Editor once all of the other main features have been implemented.

Thanks again for the support, Ron, and hopefully this was helpful!

(+1)

You know, I was thinking the other night that it would be cool if the RPG in a Box "sequel" went the low-poly 3D route and included  it's own simple modeller for making art, but thought that would be too complex to animate. But, if you do eventually support creating skeletal animations in RiaB in the future, maybe that dream might become a reality one day! XD 

I wasn't planning to dive too deeply into RPG in a Box for a while, but I'm really liking the fact that I can make all my game art right in the application without having to go into a external editor. That convenience makes all the difference in the world for me, and you even have a sound generator included with music generation as a long-term goal? Super cool. I'm thinking I might switch development of my game away from RPG Maker and into RiaB instead. Hopefully your sales are going/will go well enough that you can keep working on this wonderful software long-term. Once it hits 1.0, it'll be the best RPG making software on the market!

Thanks so much for the kind words, Armaan! I'm really glad to hear you're liking the software and what I have planned for it. I hope to eventually reach the point where every aspect of your game can be made within the software. I'm definitely committed to RPG in a Box for the long-term and will do whatever I can to continue working on it full-time!

In regards to skeletal animation, I don't have specific plans to support it currently, however it's one of those things I may look into later down the road after the software is mostly complete since I like experimenting with new ideas. :) Thanks for all of the feedback so far!