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It looks and plays pretty good!

I'm not sure if this is intended or not though, but if you keep shooting on the same enemy he will never die (as the animation seems to play from the start).

I'd like to say that this behavior was a happy accident because, while not intended, I think it might stop the player from just spamming lots of rockets on one "lane", taking care of all the enemies for a while, and then just repeating this action for all other "lanes". Though I could have implemented this way better and polish it more. 


Thank you for the feedback and pointing this out to me. And thanks for playing my game!