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(1 edit)

This feels like a very obscure game that a very obscure game studio with a 30-letters-longs (or longer) name might’ve made during the PlayStation 1 days.

Unfortunately, you not only captured the good aspects of this kind of game (Graphics, Sound Effects, and Artistic Direction), but also the poorly-aged controls:

  • It should be possible to invert both the Horizontal and Vertical camera rotation axis individually.
  • It is unreasonable to perform the Mid-air Jump once it’s unlocked: It should just be a second press of the Space Bar, no additional Control key.
  • The camera should not only be rotatable with the Arrow Keys, but also with Mouse Movement.

Also, the tutorial (or lack thereof) makes it very cryptic to advance past the starting island: I didn’t know about the Camera Controls until I quit the game and then saw the screenshots again, and then restarted the game, and then hit an arrow key with he expectation that it’d also move the character in the same way as WASD would.

After the starting area, the game becomes fair with the hints (they’re still well-hidden but reasonable to find). But before that, I might’ve missed entirely that the game actually has any content after the starting island, and would’ve moved on thinking it was just an art demo, and would’ve given it a much worse Game Jam rating (but not any worse Regular rating) as a result.

(+1)

Looks like you double posted so I deleted the repeat.

Thank you for the feedback! I am very happy to be compared to an obscure PS1 game (that is actually the style I am going for in general :)

As for the controls, I super agree with you. If I revisited this game and also for games in the future I will look into implementing settings for controls, to be honest I have never messed around with it, but I agree it would make it much more accessible. I especially find underwater navigation near the surface very janky, and agree with you on the mid-air jump. It was hard to find a way to balance it with the triple jump you can unlock later, so I probably should have changed what it was.

I tried to have the starting dog NPC prompt you to move the camera, but he does it only in specific circumstances where you talk to him after flying with the heron and collecting the zora boots but before feeding the second heron. That was a bit of a bug on my part, but regardless early controls should definitely be better conveyed.

I'm glad you got through the starting island despite that, and am very thankful for your feedback!