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(1 edit)

Boring, yet... Err... Yeah boring. The highlight of the game was finding out that all items are highlighted with 4 grass tiles around them, anything else is a trapdoor. Wish I knew that before picking up what I though was "bonus chest". After the second level, I refused to bother with coins. They were only a distraction. The maps were larger than I thought. Props to that. More enemies might may have made the game more enjoyable. The final boss was... a... Akward. ha-ha. 

Not bad graphics though.

(+1)

Lol, I know. I'm working on a new point system that will serve as an incentive to collect all of the coins. Also, there are going to be some more enemies coming that I'll sprinkle around the dungeons. Glad you enjoyed the graphics though! (^-^)