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SmickyG

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A member registered Oct 26, 2017 · View creator page →

Creator of

Recent community posts

DUUUUUUUDE This is awesome

Holy cow man, fantastic

*Edit - Server is no longer online

Damn man, Bitsy to a whole new level. Enjoyed and saved ^-^

Freaking great my dude

Thank you all for your feedback! I'm happy to say this is just a jumping-off point for this idea. I'm currently building a "sequel" of sorts using a new engine with more functions and little details. I'm glad you guys enjoyed it, and I hope to impress you with the new version (^-^) I'll be posting updates in the devlog for this project so stay tuned!

Thanks for the input! Glad you enjoyed it. Big update coming soon, but I'll add it to the list (^-^)

Crazy good man

Duuuuuude. Amazing. I'm awestruck. OST was amazing and controls/animations were balanced well. Freakin' excellent my dude.

Can you elaborate? I don't know much about Bitsy, but I might be of some assisstanc

Oh lord, I feel like a dork. Thank you so much, this will help tremendously

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Thanks! Glad you enjoyed it. I'm working on an Zelda-esc overworld, which'll make things a bit less repetitive. (^-^)

Feel free to post your gold count on our Discord!

Awesome game! Keyboard support?

Here are some plans for an upcoming overworld with access points to each dungeon

No problemo, glad I could help

I've added a points system and a whole new level. Some really small side quests are also available.

I found a way to fix my issue with displaying actual variables in dialogue. If anyone's stuck on this, here's what I did. I was trying to get the variable "FS" (Final Score) to display in the final room of my game. I tried a bunch of different ideas involving the say command in an attempt to read the variable's data directly. I found, though, that if you set the variable's tag in the Var/Item settings page (VarName : VarTag) to an introduction to the variable (I.E. "Gold Collected: ") as well as in the dialogue box type {say "VarName Here"} WITH the quotes, it will display the value when prompted. Is there a better way to do this?

Lol, I know. I'm working on a new point system that will serve as an incentive to collect all of the coins. Also, there are going to be some more enemies coming that I'll sprinkle around the dungeons. Glad you enjoyed the graphics though! (^-^) 

Looks kinda like Starfox from what I can gather (^-^) Looking forward to this one!

Seriously the coolest thing I've seen all day (o_o)

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It's actually not as complicated as it looks...one of the reasons I've grown quite fond of Bitsy CX. In the dialogue settings box, just put these codes before and after the text you want to effect, with multiple codes for multiple effects:

{wvy} - wavy text

{rbw} - Rainbow-style text

{shk} - Shaky text

For example, if you typed {rbw}{wvy}TEXT{wvy}{rbw}, you would get the output TEXT with a colorful and wavy effect. There are also settings in Bitsy that let you do this to an entire dialogue box, which is how I learned the codes.

Glad you enjoyed our game! (^-^)

Thank you! (^-^)

That gosh-darn smooth-talkin' plant tricked me! Really like this game

Homemade VR? That sounds insane man! I'm excited to see the final product!

Duuuude, this is one of the best text-adventures I've played in a long time! Can't wait to see the finished product ( ;-;) I'm on edge thinking about it

Thank you, I'm glad you enjoyed it (^-^)

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Cool, thanks (^-^) I think madi ballista was the first to submit though

Seriously excited for this! (^-^)

This legitimately pissed me off on my first playthrough. GG mate, I really like this one CX

Just finished the final update...it's 2:24 am. Here are some screenshots of the game I'll post in a few hours. Really glad I saw this jam. It gave me the extra push to finish everything. (^-^)

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It's finished, music and all! (^-^) Would be much appreciated if you added it to the collection.

When uploading the game, upload the html file you downloaded from the game maker.  Select run in browser underneath and publish it. It should automatically run when you open the game's page.

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Hope you guys enjoy! This mod took a few days to complete, and there's still so much more that can be added to it.