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A jam submission

Dungeon JunkieView game page

A very small dungeon crawler built using the Bitsy engine.
Submitted by SmickyG — 33 days, 23 hours before the deadline

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Dungeon Junkie's page


CriteriaRankScore*Raw Score
AUDIO | Did this game have great music or sound design?#392.9092.909
MOOD | Did this game have atmosphere, or did it make you feel something?#413.1823.182
VISUALS | Did this game have nice graphics, art or design?#433.3643.364
FUN | Was this game satisfying to play or did it bring you joy?#602.8182.818
IDEA | Was this game innovative, or did it use interesting mechanics?#862.1822.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long has this Project been going?
I've been working on this game since the end of last year, leading up to the final major update today (12/31/17). I'm constantly posting these obsessive perfecting changes though.

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A fun game, but the sprites are too abstract to make out what everything is.

Keep working on it - this could become a very good Roguelike!


This game is pretty cool. However, the movement is honestly not that great. There is a huge delay from when I press an arrow key and when I start moving, and it's a bit slow. I ended up just spamming the arrow keys, because that was much faster. Also, accidentally hitting a trapdoor right away in teh second level just felt punishing. Good game though. Keep up the good work.


Thank you all for your feedback! I'm happy to say this is just a jumping-off point for this idea. I'm currently building a "sequel" of sorts using a new engine with more functions and little details. I'm glad you guys enjoyed it, and I hope to impress you with the new version (^-^) I'll be posting updates in the devlog for this project so stay tuned!


I liked the art style, but gameplay became a bit repetitive after a while. Enemies were easily avoided, and when I tried to explore the things in the world that weren't coins - I was punished with a game over I was unable to prevent. Zelda feeling was nice though.


Fun little throw back.  But it would be nice to have some sort of inventory to check what you picked up.  I must have entered the boss room without all seven items because I couldn't kill him.

Jam Judge

I love the retro design of this game. Good job! I feel like the movement could have been a bit nicer, repeatedly pressing arrow keys is a bit annoying ;) Also I think adding a coin sound when collecting coins will make this game more satisfying haha.


I liked it! I just think that the movement controls could be more responsive


Thanks for the input! Glad you enjoyed it. Big update coming soon, but I'll add it to the list (^-^)


I like the maze-like structure of the levels!

Developer (1 edit) (+1)

Thanks! Glad you enjoyed it. I'm working on an Zelda-esc overworld, which'll make things a bit less repetitive. (^-^)


Thanks, can't wait for the update!

Submitted (1 edit)

Boring, yet... Err... Yeah boring. The highlight of the game was finding out that all items are highlighted with 4 grass tiles around them, anything else is a trapdoor. Wish I knew that before picking up what I though was "bonus chest". After the second level, I refused to bother with coins. They were only a distraction. The maps were larger than I thought. Props to that. More enemies might may have made the game more enjoyable. The final boss was... a... Akward. ha-ha. 

Not bad graphics though.


Lol, I know. I'm working on a new point system that will serve as an incentive to collect all of the coins. Also, there are going to be some more enemies coming that I'll sprinkle around the dungeons. Glad you enjoyed the graphics though! (^-^) 


this game was adorable! I like it!


Thank you! (^-^)