Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks man! That's a good suggestion, but I ended up making it so that you down-dash if you press jump mid-air, I think that should be even easier to do.  Do you have any comments regarding the difficulty of level 1? Quite interested in hearing about it.

The difficulty of level 1 seemed normal. I guess it depends on what the player is expecting. Not much easier or harder than games like Metal Slug and Alien Hominid, although the boss gave me some trouble. On that topic, I found myself dying a few times to the snakeboy when he came up from under me, especially in the middle of the screen. You can get used to it, and learn when he's going to come up there, but it's almost impossible to react to the first couple times. The second boss does a great job of telegraphing the slam while still being hard to avoid. The checkpoints do a good job of letting you get back in the fight without making you feel like you cheated when you win.

Final thoughts: I'd actually really appreciate a speedrun mode or ranking system to push me to 1cc the game. The former shouldn't be too hard to implement. Also, I still have no clue what the fuel pickups are. I guess they're bombs? Fuel might be a bad word to illustrate that

Oh whoops, I knew I was forgetting something. Forgot to add attack telegraphing to the snake boss before releasing the demo, will fix it asap. Scoreboards and extra unlocks for 1cc are definitely going to be a thing, possibly replays too if I manage to figure out how to do it. Thinking very hard about the best way to encourage new players to go for a 1cc in general. The fuel bar just a timer to keep you going, "borrowed" the whole system from Out Zone. Seems like most people don't really get it, so I'll scrap it for a normal timer. Thanks for the feedback!