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(1 edit) (+1)

I think it might be engine specific, for example in unity I can make bonsai sprite as single higher tile and then the engine will draw character properly behind it in front of the thing.

One solution would be to use software like Tiled and provide map made in that, because a lot of engines can import from tiled and work properly. 

(+1)

If i remember correctly, Lime use RPG Maker MV (or MZ). So it's not really a problem, many plugins (layer) & tricks (parallax & region in the software) can avoid this . Or as you say, Tiled + Tiled plugins for RPG maker do the job !

I don't really use any engine if I have to be honest! i try to make the asset versatile enough to all the engine eheh but I don't deeply know any of them 

MMM I already know a little bit of Tiled, it should be a right move to check some tutorials before adding more home designs!