What an amazing journey !
Congratulation for this milestone Lime :)
Awesome job !
You'r crazy to split every item, and I feel guilty for suggesting this idea !
Hope you found a way to automate the task as much as possible...
Don't kill yourself at work !
(And make yourself a Patreon or something else, I would really like to support your work more than the price I paid for this asset !)
If I had one idea to improve your work from this point of view, why not provide each element in a separate file. Every little item, object, plants, etc ... So it's more easy to manipulate each specific assets in Tiled or other software.
But it's a huge work if you don't work already in separate board for each of your assets. At worst it's up to the game dev to get rid of it via aseprite or photoshop !
I don't think it's your assets fault. In addition I think it need solid knowing possibilities of the game engines that we use to avoid this problem. You can't on your side solve the problem alone (games creators needs knowledge).
I just think all the creators you have seen with this kind of problem have not yet acquired sufficient knowledge to deal with it. Or they just don't have enough time/desire to engage this kind of time-consuming glitch hunt (very off-putting).
Ex. In RMMV you can have "unlimited" layers if you try mapping with TileD and the dedicated plugin. But that requires learning to use RMMV and in addition third-party software. It's sometimes discouraging !
- RMMV + Only Assets = 3 layers = Some problems
- RMMV + TileD (& JS plugins) + Aseprite = Great Success !
If i remember correctly, Lime use RPG Maker MV (or MZ). So it's not really a problem, many plugins (layer) & tricks (parallax & region in the software) can avoid this . Or as you say, Tiled + Tiled plugins for RPG maker do the job !
Short answer: yes 😄👍
Hi Lime !
I found this generator, who seems really cool.
I don't know if the author share the code. But maybe he do, it can be a good addition to your dress system👍
You can share the project if you credit the team. In this page, click on "credit instructions" to go on github ans download the generator's code 👍
(This generator create spritesheet, for people who can't code an ingame generator 😄)
I don't know what happened, but it looks like my ZIP file had a problem, here's what I had in it (A lot of missing folders !):
I re-downloaded the file and now everything is back to normal 😄😅
In any case very good job as always !
PS. Any news about the Serene village ? I cann't wait to have stores, hospital, roads and other buildings or vehicles ! Even if it 's a separate paid pack !
Seriously, I'm ashamed that I only paid $3-4 for all your work ! Make a patreon to better reward yourself for your excellent job !
Hi ! Nice like everytime !
Did you plan to add some large windows for the background wall (something like the automatic doors) ? Everything are nice and detailed, but it look a little bit closed :)
Very nice work ! I Like the shopping cart animation ( so cute ! )
Do you plan to add a building for the grocey store to the Serene Village assets ?
And... If I don't log in before tomorrow, I wish you a happy new year !
I'm new to autotiles, but I used your ground sprite to practice. I had to remove the large stones because I failed to make them look nice in autotiles.
I put that here for who want to use it !
(I haven't tried if it matches all the other "static" sprites, so it's just a test)
Now I will try to do the same for the water and the coast, and the hill...
(the framing didn't make my task easier: D)
Very Nice addition 👍 I like the microwave, he's cute 😄
I think to add some crafting in my game, do you planned in the futur to make a work bench with some tools (like hammer, screwdriver, etc.) ?