This is good stuff, very fun. Played it and had a blast. But then I got eye cancer from the screen shake and flashing. I think the pause when you hit enemies is excessive. Shooting enemies point-blank with the assault rifle turns the game into a slideshow and throws off my movement.
Enemy bullets could use more contrast, and they could use some attack indicatiors because those bullets really come out fast outside of
slow-mo. The ripple effect when entering slow-mo was often disorienting since it reflects the main character and throws off my sense of my own location. The sound of bullets ricocheting all over the level is grating. Sounds in general could use some volume balancing, the sfx volume can be overwhelming. Would be good if there was some indication for when you can start sprinting again after you've already done it once, since there seems to be some kind of cooldown. Movement speed felt too fast to me, and player acceleration too slow. The sprint speed and friction is absolutely nuts, feels like you're ice skating.