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That ending was just plain bizarre, there was some kind of thanks for playing screen I could tell but it didn't show up for very long before the game spontaneously closed. XD

Also, this isn't really an RPG. What it does manage to be is a decent game.

This comment isn't very constructive :( 'decent game' or 'bizzare ending' doesn't give me any opportunity to make my game better. The thanks for playing screen closes after any input, so I don't think there's the problem. Maybe just didn't hit your taste?

Sorry, was kinda at the end of a session of playing several games from the jam when I posted this.

Let me give some more in-depth thoughts now...

The graphics and soundtrack are good. The gameplay variety was nice, though I would've appreciated it if the shooting sections did more than "here's a few almost identical enemy patterns over and over again" (they never dragged out too long thankfully). The ending came basically out of nowhere and I still am not 100% sure what words describe how I felt about it, if the right words to describe it even exist in any language on the entire planet, though I can say that, given that you needed a way to end the game logically at that point despite how early in the game it felt, it certain was a good way to handle it. XD

A tweak I'd recommend making for the "thanks for playing" screen and the cutscenes: Make it so the game won't let you skip lines of dialogue until about a few frames or so have passed. That way the cutscene won't progress just because the player was already holding a button the frame a cutscene started.

Also, don't get me wrong: I did enjoy the game. There was more that could have been done with it (if nothing else the shooting sections could've used a few more kinds of enemies), but I'm glad that I played it. :)