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Paradoxicat has such a great concept. It's just a real shame that the Developer doesn't take this concept a few steps further. The FPS once again drops with lasers. It's a shame because I had mentioned this in my previous comment before the voting stage. I'm sure the Developer tried their best to fix it but possibly had no time. It's true that when the lasers are blocked, the performance does improve. The level design really needed to be upgraded. It just didn't feel enjoyable. Some levels felt too similar and I felt the lasers weren't introduced very well. It was great to see some originality with the lasers being connected to a pushable platform. I feel this game could've done a lot better if the blue cat was set on a timer to make it more challenging. It just seemed too easy. However, I do appreciate that the developer fixed the exploit I had found previously. Honestly, I had to admit that it's a lot better now!

Overall, BenHen_26 has made a great game that has true potential. It's just a real shame that this potential has not been discovered by the developer yet. Great work! :D

(+1)

Thanks for the feedback. I definitely agree that the game needs a lot of work as it is. I had to rush a lot of the level design because I spent most of my time making the general mechanics work (not too well in the lasers case). It’s definitely something I want to flesh out more at some point because I agree that the idea has a lot of potential that I wasn’t able to tap into during a 3 day game jam. I’ll most likely fix the game up and expand on it with new mechanics and completely different levels once the jam is finished since it is still something I want to work on. I definitely made the game more with the focus of showing off a fun idea that I came up with than making a challenging puzzle game. I feel as a whole that it’s more a proof of concept than a complete game, but that’s the way it goes for some game jams I suppose.