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Gonna kick off this thread with a little screenshot of my prototype's current state. It's not much, but I'm very excited for what I have in store.


I'm building a turn-based, "dungeon crawler"-type game with a bunch of roguelike elements, as well as a major focus on character progression, narrative, and randomization. My primary focus right now is building the game mechanics and core gameplay loop, which is why there's no artwork yet. But if I have enough time during this jam, I'll implement as much art as I can after the rest of the game's structure is finished. 

Can't wait to see what everyone else is working on!

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Looks cool, screenshot reminds me a minimalist Heat Signature for some reason.  Also I got really into Hoplite for a while, so definitely up for trying a turn-based dungeon crawler thingy.

Those are some pretty on-point references, especially Hoplite! I'm trying to pull from a number of different roguelike/dungeon crawler games while giving it a unique setting, some fresh mechanics, and a fully fleshed-out story. Basically, I've got my work cut out for me. 

Along with finishing a handful of various items, power-ups, and movement mechanics, I've also began piecing together an upgrade system and interface. There's a persistent "currency" in the game, which I'm currently referring to as gems and will be used to upgrade your character's ship. I'm also thinking I may take a Souls-esque approach to the currency, having you drop the gems where you "die" (technically, there's no death in this game) and forcing you to retrieve them on your next run or lose them forever. We'll see if I have time for that.


Anyway, the mechanics of these upgrades are still being fleshed out (the names are placeholders in the meantime), and will likely be finished when I post another update. Should have something more like a video or GIF to share next time. 

Hope everyone else is making great progress with their projects as well!

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Been a little while since I last updated my progress, but I've been working super hard to meet the jam's deadline. I actually started a new job in the middle of this, which is great (of course) but it cut into my dev time severely. I'm confident I'll have a finished prototype ready by the end of the jam, though I'm not entirely sure what the state will be. Here's how the game looks now. (This GIF looks better.)

It's 100% functional and ready to play (for the purposes of the prototype, anyway), so what I'm focusing on next is an entire graphic overhaul, a bit of music and FX, and a fully integrated beginning and end. It's a lot, but I think I can make it happen with a couple more late nights. 

Fingers crossed!

Well, it looks like I'm cutting things EXTREMELY close. I misunderstood when the deadline was, and thought I'd have until tomorrow to submit my project. I'm so close to being finished, but there are a number of tasks I'm afraid I won't get to in time. If it's at all possible, I'd love to submit what I have at deadline and then continue to update it. Could someone let me know whether or not that's allowed?

Thanks in advance!

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Hi, if you miss the deadline by a few hours then let me know and I can send a late submission link.  The general rule on updating, is try not to during the 2 week judging unless it's something game-breaking, but after that you can do whatever you want (updates are encouraged!)

Much appreciated! I really thought I'd have time tomorrow for my final touches, so this time crunch is unexpected. I hope I can get everything to a good place sooner than later.

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Well, better late than never, right?

I know I'm far too late to enter my project into the voting, but I thought I'd still share what I've finished because this game jam was the reason I did it.


https://pfail.itch.io/gem-diver

If anyone has a spare 10 or 15 minutes to check out my little prototype, maybe even leave some feedback, I'd be absolutely grateful. 

Best of luck to everyone who participated, and thanks especially to Second Dimension Games for hosting.