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Along with finishing a handful of various items, power-ups, and movement mechanics, I've also began piecing together an upgrade system and interface. There's a persistent "currency" in the game, which I'm currently referring to as gems and will be used to upgrade your character's ship. I'm also thinking I may take a Souls-esque approach to the currency, having you drop the gems where you "die" (technically, there's no death in this game) and forcing you to retrieve them on your next run or lose them forever. We'll see if I have time for that.


Anyway, the mechanics of these upgrades are still being fleshed out (the names are placeholders in the meantime), and will likely be finished when I post another update. Should have something more like a video or GIF to share next time. 

Hope everyone else is making great progress with their projects as well!

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Been a little while since I last updated my progress, but I've been working super hard to meet the jam's deadline. I actually started a new job in the middle of this, which is great (of course) but it cut into my dev time severely. I'm confident I'll have a finished prototype ready by the end of the jam, though I'm not entirely sure what the state will be. Here's how the game looks now. (This GIF looks better.)

It's 100% functional and ready to play (for the purposes of the prototype, anyway), so what I'm focusing on next is an entire graphic overhaul, a bit of music and FX, and a fully integrated beginning and end. It's a lot, but I think I can make it happen with a couple more late nights. 

Fingers crossed!