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The Road to Draksten

A lighthearted pixel art, point and click game! · By wolfmakesgames

Post Feedback Here! Sticky

A topic by wolfmakesgames created Apr 18, 2021 Views: 211 Replies: 15
Viewing posts 1 to 7
Developer(+1)

Hey guys, feel free to post your feedback and suggestions for the game here!

It was interesting and music sounded good. However i do recommend a button to skip or increase the speed of a conversation cause it takes too long. also i noticed a typo while talking with the soldier he said "apprehended" i think it should be written "apprehend"

Developer

Hey Variable, thanks for checking out the demo! About the skip, I have a button in the options for disabling text animation. I think that helps with the speed. And thanks for reporting the typo, will fix it :)

I love marius  and Ms. Peach.  

Developer

Thanks for checking the game out Pixelip! I'm sure they'd appreciate that.

Ms. Peach : Aww, that's really kind of you honey.

Marius: This is-a very nice-a!

Hey if you ever need assistance hit me up! This game reminded me of that time in Paper mario chapter where you are on a train solving a mystery.  Lets-a-goooo!

Developer

Thanks again Pixelip! I've only seen Youtube videos of Paper Mario, born late for it and Nintendo does not have a big presence in my country :/. This was inspired by Darkside Detective (highly recommended if you like this style of humour). Follow me if you're interested in the coming chapters btw :). Have a nice day!

Your pixel art looks really nice! Candles and lamps looks really nice, however shadows feels weird (with the person in front of the window).
Audio volume was null by default.

Developer

Hey Noonsense! Thanks for checking out the game and the feedback! I'll fix the shadows issue and the audio volume issue.

This is pretty cute.  That is my feedback.  

Developer(+1)

Thanks Angel Star!

(1 edit)

Hey @wolfmakesgames, since this seems to be the "official" feedback page, this time I'll answer here. :) I played your game and chapter 2 (wooop, congrats, it looks great and was fun!) again and I really liked, that you implemented the "close dialogue" option and that the save-status is now more visible! It reeeally improved the gameplay for me personally.

Here are my latest observations so far:
- after I completed chapter 1, I was directed back to the start-screen - it would probably be nicer/ more immersive, if the player could start the chapter 2 right away  (but I still liked, that I could choose between the chapters later on, just not right in this moment, if that makes any sense)
- the music in chapter 2 (which is well chosen by the way) seems to loop, but at some point one can hear quite clear when the loop starts again - it was a bit abrupt and I wasn't sure, whether this was intended or not
- the dialogue sometimes overlaps (see screenshot) and seems to lag a bit (for example, when I was talking to the blacksmith and went outside and tried talking to the peddler, the dialogue was at first still the same dialogue I had with the blacksmith)
- I have no clue how I got the cake in the end - I just had it - was there a transaction or some coins I won, that I didn't see in my inventory/ missed? I thought I had to figure out how to get the gold, but when I went to the guard, I not only had the blade, but also the cake (which wasn't in my inventory, either): What did I miss? :D

Other than that:
- I really liked, that you included the "boyfriend-option" during the "cozy house-thoughts", but I think you don't need to add more after that, even though it's for joke-purposes - for me it felt somewhat like an important, inclusive line, that could make a lot of people feel welcome and safe in this game, so I'd probably leave it at that and wouldn't add the other "fun-"options, but that's just a thought.
- The way you made fun of pretzels and elven copyright infringement.... lol, that was hilarious! But my personal favourite has to be the Witcher-reference!!! (It was a reference, right? Now it's stuck in my head... thanks! -.-* XD)

It was nice playing the game and seeing more of your world! Keep it up, it's wonderful. :)
Cheers!


Developer (3 edits)

Hey bobfox! Thank you so much for constantly giving such detailed feedback! 

1. Yes, that was a slip up. I should add a continue button to Chapter 2.

2. Huh, I didn't really catch the loop there. Then again, the music isn't made by me so I'll try to adjust it but idk if the musician's license allows modifying content. I'll look into it.

3. Is this in the WebGL build? I've never had this issue before. Will look into it.

4. Once you get the ingot from Louis, you basically trade it with the peddler for some coin. You can go to the baker and buy a muffin with it. That's how it's scripted. But if you only did the blade part, then I'll look into the code about this.

5. Ah yeah, I initially thought that was being very lighthearted but I understand what you mean. I'll make the change.

6. There are a lot of Witcher references haha. Wild Hunt was the game that really made me fall in love with games and I've wanted to make games ever since.

I'm really glad you like the world. I originally made this world for a DnD campaign I play with my friends. I decided to make use of it for this game coz why not :D.

Thanks again and have a nice day!

Hey wolfmakesgames, you're welcome, it's fun to play it, the dialogues are great and the characters are an interesting bunch. :) And you totally put your DnD campaign to a good use with that!
Regarding no. 2 - I'm not sure why, it just felt weird to hear it loop again - I didn't notice anything like that during chapter 1, so it caught me a bit off guard in chapter 2.
3. Yes, I played the browser version this time!
4. Ahh, I remember that muffin-conversation, but I was never aware that I traded the ingot for some coin... Ok, maybe I should play it again. I guess I was just confused, because I didn't saw the muffin in the inventory - I thought I missed a quest.
5. I totally got that. I just felt, that you didn't need it, it's lighthearted nonetheless :) Thank you for taking the suggestion into consideration!
6. <3 <3 That's all I can say, haha, I love the Witcher III as well!

Wish you a great day as well - keep the chapters coming! :D

Not really my type of game, but the art and music was enjoyable.

Suggestion: When the level-select screen is open, darken the background (the main menu) more. Some of the level names were hard to read.

Developer

Thanks for the feedback!