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Ok I just tried it for a while :) The first thing I thought I had to do was to catch the rockets while they were falling down, which obviously didn't work, until i saw the first floating rocket and managed to get it and shoot it. Then i immediately got hit by a laser, with no warning so it felt surprising, but I learned to look out for those frogs on the edges of the map. Most of the time the rockets appear very far for me to get them, so there's a lot of waiting involved, limiting the range where they can spawn depending on where the player is would make it more manageble :) All in all, add some visual cues to the laser preparing to shoot, limit the spawn range and you got a pretty cool boss battle! I gave you 5 in concept because it's clever how you have to manage your lilypads to allow the rockets to float, but you also need them to walk on. Good job :)

(+1)

Thanks for playing!

Yeah, since both the bullet frogs and the laser frogs, these ones could use a bit of an extra warning. It is curious because, during beta testing, my friend was questioning why he was losing lives, and it was because, when the frog was in the laser line, as soon as the laser was created, the player was immediately hitted, the life lost, and the laser destroyed. So, I ended up playing with the sprites and masks to allow the player understand why he lost a life.

In general, my idea for playing the game was 'when you see a phrobo, avoid that line because you don't know what kind of attack it does'. But yeah, maybe a small inoffensive dotted line at the beginning, before shooting the full laser, might be helpful.

About limiting the range, I will have to think better about that, since I don't have an opinion for now!