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Yeah, i reported a few of those soft locks myself, very severe bug that one, lock up the whole game.

I like cinematic dialogs, gives some life to the game.

I see 37 is very oriented toward improving the dungeons, it's a good thing because right now the layouts are very, very predictable after having played the layouts a few times.

Yeah, quite a few people have reported them and the easiest to reproduce are locks when the player or enemy dies from status effect damage. That is definitely fixed and my suspicion is that the same issue was causing some of the others reported also.

We are also going to work on the "main" base generation some more also. Have several more rooms in the works and going to change the layouts a bit to make them more interesting and try to set up better fight scenarios.