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Depth of Extinction

Explore a flooded world in this tactical RPG · By HOF Studios

Some questions and comments

A topic by innocentbystander420 created Dec 07, 2017 Views: 299 Replies: 5
Viewing posts 1 to 5

I've been playing v36.6, and I'm loving it so far.  But I am curious about what is still to be added.  Is there a viewable roadmap?

I would really like the ability to zoom in/out on the maps.  I also think that when a unit first selects a new class they should get access to a basic version of the new class weapon. I made a grenadier from a starter unit, but never found a grenade launcher for him.  The camera moving to show shooter/victim during AIs turn would also help.

Developer

hey thanks for the post and the positive feedback! We're definitely still working on the camera and some changes in line with your feedback are on the way. The classes are actually going to change in an upcoming build as we have reworked them completely. Our demo had the exact feature you mention but it seems unrealistic that a weapon would materialize out of thin air. Though how realistic are a lot of things in games? AMIRIGHT :)

We don't have a roadmap that is publicly viewable online, mostly because we want the freedom to adjust development priorities. We do keep the itch.io DevLog up to date with "upcoming features" though at this point I can see that what we said we would have for Build 37 turned out to be a little different than the reality of what we are testing.

https://hofstudios.itch.io/doe/devlog

You are indeed "AMIRIGHTY" about this, sir/lady! Games are made to be fun, not realistic (though some tries to do that, but its not a nessecity at all)

Roadmaps aren't set in stone really, it's a vague overview of what the team is doing, nobody should take it for hard cash, though i'd like to know what is being prepared for 37?

Developer (1 edit)

here's what I posted to our QA people the other day

  • sub to sub pirate missions (no fog of war)
  •  pirate enemy faction
  •  static (non-procedural) boss missions (no fog of war)
  •  floating platform levels (procedural w/ fog of war) - they appear just on “abandoned” and “hazard” missions right now
  •  refactored how missions get created/allocated to make it less random and less likely to see a lot of the same mission type.
  •  some bug fixes (a few soft locks got reported in 36 mostly due to status effect death)

We'll post some videos of the boss missions when the update goes live! Some of them are fun and we have a new "cinematic dialog" system that will be in 37 also.

Yeah, i reported a few of those soft locks myself, very severe bug that one, lock up the whole game.

I like cinematic dialogs, gives some life to the game.

I see 37 is very oriented toward improving the dungeons, it's a good thing because right now the layouts are very, very predictable after having played the layouts a few times.

Developer

Yeah, quite a few people have reported them and the easiest to reproduce are locks when the player or enemy dies from status effect damage. That is definitely fixed and my suspicion is that the same issue was causing some of the others reported also.

We are also going to work on the "main" base generation some more also. Have several more rooms in the works and going to change the layouts a bit to make them more interesting and try to set up better fight scenarios.