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This is a good idea, but I encountered a bug (?) where the ball would only launch in one direction. The sprint idea is interesting but I think it might be better implemented as a dash/teleport so it takes more skill to get the paddle where you want it.

It started as a bug, but noticed that hitting the ball with the corner of the paddle makes it go at an angle.

The ball follows the physics engine I was adding the angle to be dependent on position of hit like normal pong, but gameplay seemed more interesting/challenging this way.