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This is nice - I like games that link a mechanic to their conversation options. I found it difficult to get to grips with at first, though: I tend to assume that a "click, drag, release" movement system is going to fling the object in the opposite direction to the one dragged (Angry Birds-style), so ended up shooting straight into a barrier at the earliest opportunity. Even after that it wasn't particularly clear how to progress since the dialogue option in the level wasn't visible on screen at the start.

I'd love to see multiple conversation options in this - possibly with more desirable choices tucked away behind more difficult obstacles. That would also make more of your monetisation system (to skip already-seen content), which I think is a great idea. It's always good to be able to play through a game for free beginning to end, but a gentle nudge to chip in seems perfectly reasonable once someone's trying to explore it 100%. As it is, the main reason I'd replay would be to see the (linear) story again, so I've got no reason to skip.

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Thanks for playing!

I wanted to do multiple conversation options, but I realized that I would run out of time... Branching out to multiple different storylines based on which dialogue option you hit is actually already in the code (but unfinished), so it would be possible to add it in a post-jam version!

I really should add a little tutorial, too... and zoom it out a bit so that one can see the dialogue option (or options, in future versions!).

This inspired me to keep working on this game post-jam! :)

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You really should! This would be great on mobile too - anything with a simple point/click/tap/drag interface tends to work well and it might suit the whole "chat" element as well.

Oh, and congratulations on doing so well in the jam! It was great to see this right up near the top of the list.