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A jam submission

FrogobanView game page

An open-world Sokoban puzzle adventure
Submitted by HenryGameDev — 6 hours, 47 minutes before the deadline
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Frogoban's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#114.0004.000
Presentation#134.3334.333
Overall#163.9503.950
Concept#243.9333.933
Use of the Limitation#723.5333.533

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Henry

Software used
Unity, Aseprite, ableton live

Use of the limitation
Normally Sokoban games have lots of seperate small levels, I made one openworld level with seperate screens, like the original Legend of Zelda

Cookies eaten
Too many

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Comments

Submitted(+1)

Really cool!!  I liked the style of the game too!  Some of the puzzles were really challenging! Awesome work!! :D

Submitted(+1)

Amazing game

Submitted(+1)

The plot at the end WOW haha.

Very cool game, liked the puzzles, the sound and the style is simple but feels nostalgic. Congrats, keep up the good work!

Submitted(+2)

This game is amazing! super nice pixel art, fun puzzles and music is catchy too. I really enjoyed it!

Submitted(+1)

Oh my gosh this game is so cute :,)))) Swag frog made me very happy. Also the puzzle design was really good I think and they were very fun.  You definitely nailed the LOZ vibe, I really felt it once I got to the village.

Submitted

frogtroidvania

Submitted (2 edits) (+1)

Pretty cool game with cute art and a good ending, but I wish the puzzles where a bit harder maybe with different types of boxes, but overhaul great job!

Submitted(+1)

An interesting idea.

Enjoyment: I like Sokoban puzzles. These weren't particularly hard, but that was quite relaxing.

Concept: The idea of open world Sokoban is very interesting. Hope you do more with it.

Presentation: Nice, clear, retro graphics. Amusing story.  I think I reached the end, but there was no game over screen.

Use of the Limitation: At first I thought you'd cheated by sticking a lot of levels next to each other, but then there were branching paths, a loop, and a locked door. You delivered on the "open world sokoban" concept really well!

Submitted(+1)

i like the cute and simple graphics! the sokoban town concept is very cute. however there should be a function to skip dialogue, it is kinda slow and you can accidentally retrigger it :(