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(+1)

Cool game, I don't think that I ever played a bullet hell that you have to get close to the enemy. it's a cool concept and using the 10 second theme nailed it for me. It made the game much more entertaining and it worked well with the concept of getting close to the enemy. I think that as others said, it's a bit too hard. However, I don't think that the patterns were bad, maybe getting the collision box smaller or the character smaller would make it easier?

Overall, very cool and unique entry! had fun playing it :)

(+1)

Thanks for your feedback, we’re so glad that you had fun and that you think it’s a unique entry :)!

As for the difficulty, we have concluded that definitely it should have been tuned down. Maybe as you say, we could have made the player hitbox a bit smaller. We also were considering increasing the delay between bullets in some patterns so that there’s more time to get closer (especially the blue and orange circles), but sadly in the we didn’t tune it down enough and kept it too close to the limit. Something to consider for future JAMs, never rely only on dev testing for difficulty, haha!

Haha totally agree about dev testing for difficulty! Ran into the same problem in my entry -_-