Very cool graphics/presentation. The integration with the music is really neat, though it doesn't seem like you have any agency over it, and if there is I can't feel it (i.e. it feels like it should have rhythm game-like elements but it's all done for you instead).
The music cuts out at the boss, don't know if that's a bug or you didn't get to implement it.
Play game
Neon Barrage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
EASY TO GET INTO | #1 | 4.719 | 4.719 |
AUDIO | #1 | 4.719 | 4.719 |
OVERALL | #5 | 4.375 | 4.375 |
VISUALS | #7 | 4.656 | 4.656 |
FUN | #8 | 4.344 | 4.344 |
CREATIVE | #57 | 3.781 | 3.781 |
THEME | #85 | 3.531 | 3.531 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Every 10 seconds, the weapon switches between focus shot and wide spread
What was the size of your team?
2
Please credit the resources that you used during the jam (if you used any)
BulletFury, a bullet hell engine made by me
Shapes for the player and enemy graphics
Modern Procedural UI Kit to draw hexagons in the UI
Fira Sans, an excellent font
DOTween to animate things on a nice easing curve
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://twitter.com/WayfarerDev
https://twitter.com/spaacethoven
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