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Very nice!
I especially love the feeling of having a game that can be played quickly when in fact I spend more time on it than expected.
One bug that's still present in this release : There is a shift with the mouse cursor in full screen mode. It is proportional to the center of the screen (so the further away you are from it, the greater the shift). For example, I have to click on the black edges of the screen to reach the options button.
In windowed mode however, it works as desired.
I have a dual monitor setup, one of which is wide, maybe there is an impact.

I also met a crash :

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_unit:

Data structure with index does not exist.

at gml_Script_getmagiclevel

############################################################################################

gml_Script_getmagiclevel (line -1)

gml_Script_cast_spell

gml_Object_obj_unit_Step_0

gml_Object_obj_bcon_Step_1 (line -1)

hi, thanks for the feedback! I'll take a look at the crash bug - I haven't seen it before, but I should be able to figure it out. Regarding the cursor - there are problems with non 16:9 resolutions and until that's been fixed, I recommend using windowed mode. Although if you could tell me what aspect ratio you use, that'd be very helpful! Thanks :D

Yes, of course. My main monitor is a 21:9 (so 3440x1440) while the other one is a regular full HD 1920x1080. I tried fullscreen mode on both but with the same issue. Now playing in window mode is more than enough ;-)

I didn't get any crashes on old version. All I can say is that I was in a middle of a fight against a demon faction. Hope this may give you a hint to hunt it down :-)