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arm42

4
Posts
A member registered Jun 06, 2020

Recent community posts

May I suggest you, if you really plan to release cross-platform version one day, to release a test version « asap » just for feedback.
I'm mostly a Windows user but when I release my first game I remember doing the same thing you did (waiting a solid v1 and then release build for Linux & Mac OS ...even buy a Mac for this purpose...). That's when I received aggressive comments from users of other OS because I wasn't using certain audio or video drivers. I then found myself in a tricky situation where these users were commenting negatively on a game that worked very well, but only on Windows. Bringing unnecessary stress to the bug-fixing post RC phase.
Today, this may no more be the case with commercial engines, emulation & more robust cross-platform driver support, but I thought that this experience might be useful to you.

Yes, of course. My main monitor is a 21:9 (so 3440x1440) while the other one is a regular full HD 1920x1080. I tried fullscreen mode on both but with the same issue. Now playing in window mode is more than enough ;-)

I didn't get any crashes on old version. All I can say is that I was in a middle of a fight against a demon faction. Hope this may give you a hint to hunt it down :-)

I also met a crash :

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_unit:

Data structure with index does not exist.

at gml_Script_getmagiclevel

############################################################################################

gml_Script_getmagiclevel (line -1)

gml_Script_cast_spell

gml_Object_obj_unit_Step_0

gml_Object_obj_bcon_Step_1 (line -1)

Very nice!
I especially love the feeling of having a game that can be played quickly when in fact I spend more time on it than expected.
One bug that's still present in this release : There is a shift with the mouse cursor in full screen mode. It is proportional to the center of the screen (so the further away you are from it, the greater the shift). For example, I have to click on the black edges of the screen to reach the options button.
In windowed mode however, it works as desired.
I have a dual monitor setup, one of which is wide, maybe there is an impact.