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The idea is interesting, but I think punishing player for accidentlly killing enemies is a little too much.
Visuals are minimalistic, but they work.
There could be some more feedback. It's hard to tell that you were hit.
Also part of the UI is outside of the screen.

(+1)

Thank you ^^ I was thinking I could remove the timer and end the room when there's one enemy left but add some debuff.