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Interesting idea! The notes felt a bit out of sync though, maybe you didn’t take into account some delay that depends on the system. I have tried to develop a rhythm games in the past and know how much of a pain it is, haha! Also, I was a bit confused about what determines if your notes damage the opponent or not, is it just random? Overall it was an interesting experience, but you’ll need to improve on those aspects and add a little more variety to the gameplay to make it more fun (e.g. different kind of notes with different effects), it got a bit repetitive after a while.

I know, the sounds aren't how I wanted them to be. Doing damage to opponents is random. They have a chance to dodge your attacks or you have a chance to hit them or you have a little chance to perform a critical hit to them. I should add something that will say if opponent dodged and so on. I can add some notes what will do something different than others. Thanks for your feedback, I appreciate your opinion.