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(1 edit) (+1)

Got to the second section (thank goodness for checkpoints), and gosh its so hard to control! I think the animation of the character throws me off a bit (if I press left/right she walks in those directions but the character remains forward facing) and the physics of the ice (and its interaction on the character movement) is really hard to anticipate. Thankfully there wasn't slippery ice floors to contend with, else this would be insanely challenging. Kudos for attempting a 3D platformer during a jam though!

Thanks for playing :)
Wanted to use cinemachine since I really like it ^^ Was my first time doing a 3D game :D
The thing with "where should the character face was confusing :/ She faces the direction, her movement vector is facing. I guess it should face in the direction you want her to move towards instead.

I think the ice should have some visual feedback, to let people know why it goes down so that they anticipate and understand how it goes down.

Thanks for pointing these things out.