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Nice and simple with a good challenge.

PROS:

  • The pixel art is quite well done and very appealing. Everything reads well visually and the pixel density is consistent so nothing feels out of place.
  • The audio FX are sufficient for the gameplay and the music is nicely pleasant in the background.
  • The mechanics are overall pretty forgiving and that lets players get a feel for the game before the difficulty ramps.

CRITIQUE:

  • I wish that the dynamic platform blocks would displace me without actually killing me if I touch them while I'm in the air. It holds well to the rule of "don't touch these while they're in the air", but contextually it feels like they should just push you to the side if your player body has space to move.
  • I was a little confused as to what would regain my shield strength. I tried to figure it out, but it seemed a bit random tbh.
  • The difficulty ramp feels hard to read and possibly escalates a little too quickly.
    • I did about 6 runs and was typically pretty good for the first 5 waves or so, but once the difficulty ramped I would easily lose all of my shield and just feel panicked.
    • The projectiles move pretty fast from the beginning and seem to keep that speed through the entire game. You might try having them slower at first and ramp up in speed as you also ramp them up in spawn volume.
    • You start the game with only the 3-wide platform surrounded by death. You might try starting the player with the 3-wide platform and a layer or two of destructible platforms on each side so that rock projectiles spawned with no chance of hitting the 3-wide platform in the middle would still serve as a teaching tool for players to learn early that the rocks will break the dynamic platforms.