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[Played the post-jam version of the game] This game feels professional in every aspect of it. Visuals are simple, but super dope. SFX are really satisfying, and as a SFX designer myself, I'd said you nailed it, everything feels satisfying to shoot and destroy. Also, that player hit feedback is honestly one of the best ones I've seen, you gotta teach me how to do that ^^ I see that you used DOTween for animations, I did it as well for my project XD (it's nice when you leave the Unity's animator hell)
Really, really nice stuff.

thanks for the kind words! All credit for the sfx goes to Space Castle - they did an absolutely spot on job with it.

It's a fairly simple-ish shader for the screen effect, mostly used the theory from this tutorial, but instead of changing UVs it does a "one minus" operation on the colour ☺️