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(+1)

the game was got some cool concept but feel a bit too hard for me if u  make a health for the player rather making it lose time that might reduce the difficulty. btw i love the enemy and the player and the shader btw i got a huge lag spikes when the 2 enemy was introduces overall cool concept.

(+1)

Thanks for the feedback! I think part of the reason it feels hard is most of the player's damage comes from striking enemies directly rather than by reflecting bullets. The lag spikes are caused by loading in particle effects during runtime and unfortunately I didn't have time to solve it!

i dont have problem with the lag. the lag come when the second type enemy come which shoot a lot of bullet. btw is still a cool concept.