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Wow, it's impressive how polished and finished this game looks for a game jam, and even more with so many mechanics. The result is really great and all parts (gameplay, audio, graphics) play really well together, well done!

Some design decisions, like introducing the controls gradually and entirely within the game, pointing out that the medal is optional on the first level that it's not trivial, gradually introducing mechanics, or showing the whole level when in the rest zone to take time for planning are well thought.

My only concern was that some level got super hard very quickly, and I felt that rather than getting better to beat it, it was a matter to get lucky with the bullet pattern on that run and not die.

Nevertheless, the game is fun and engaging. I even had a super tense moment when I made it just in time:


Thank you for all the feedback! I understand what you mean with the difficulty, making a proper difficulty curve was harder than I thought. But good that you felt like the mechanics were introduced properly. Also, wow never seen the time that close before haha. Glad you enjoyed!