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(+1)

An excellent entry that looks good, is fair, and fun to play.

PROS:

  • Love the pixel art, both style and animation is quite good. Even the tutorial has a lot of character in the presentation.
  • The projectile movement creates a nice smooth ramp of difficulty escalation and they're very forgiving.
  • The audio was appropriate and unobtrusive so it set well into the world.
  • I actually quite like the "other world" mechanic that lets players brain-switch between attack and dodge mentality.
  • IFrames when hit are nice and forgiving and definitely got me out of a tight jam towards the end of one of my sessions.
  • I actually love the monster push keeping players in line in terms of where they can and can't go.

CRITIQUE:

  • The "other world" could probably use more feedback about when a transition is about to occur. Possibly the boss flashing for a couple of seconds and/or playing an animation to give a nice little warning.
  • Before the diagonal projectile patterns there are definitely cheese spots on the sides where the monster doesn't manage to hit even in the "other world" projectile spam.
  • Some of the latter patterns with the large amount of diagonal projectiles seem impossible to dodge, but I didn't dedicate a ton of time to figuring that puzzle out and it does ramp difficulty to 11.
(+1)

Thanks for playing!

Glad you liked the projectile movement, it took a lot of tweaking to get the patterns right, but as you say still definitely have spots for improvement.