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First try at making a full on bullet hell but i wanted to try since i knew some basics of bullet spawning etc in Godot.

Tried a new thing or 2 mainly having a player respawn on death and keeping him inside specific screen borders, it also gave me one hell of a stress test of what i could do in the engine with what i've learned so far :)

While i like shmups i know i'm not that skilled at them XD so i tried a different aproach in my game with health and shields instead of insta death