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Definitely not what I was expecting and an interesting story for the game overall.  Not too much depth to it, but it held up and had some interesting interactions with the creator ingame which was nice.  I especially liked the portion around where jumping was being introduced.  As for some specifics:

  • The intro is a pretty awesome way to handle a tutorial especially with how concise the descriptions of the abilities were and how it limited your movement capabilities to force you to discover the limits of different abilities.
  • As well I know you don't like balance, but I've gotta say that the "boost" was by far the most powerful ability since you can spam it and get a mass amount of velocity.  It's a cool ability to have nonetheless tho and not as broken as I thought since it only works when on the ground or.. seemingly once in the air?
  • Speaking of kinda broken, most of the control scheme worked pretty well, except in my personal experience the climb ability was relatively difficult to use.  Mostly because it seems you have to be looking directly at the wall to use it.  Which lead to a lot of situations where I thought I would climb and didn't.  So I'd probably recommend making it a bit more lenient in terms of where you can be looking.  Or possibly sticking the player to the wall when they jump and then detaching them through some other means, wall running esque basically.
  • On the same topic (I'm gonna try and avoid going through every ability individually) the "swim" ability was a little annoying in that it forces spamming space it seems?  Which did get a little repetitive, especially on top of the fact that it was very difficult to leave the surface of the "water" to get to the land above.  So personally I would prefer if it handled with a pressed input or something + launching you out of the water slightly (that ends a little overly picky sorry).

Overall though a really interesting setup, I'd definitely be interested to see more of the actual story at the start of the game, but it'd also be interesting to see the waves expanded upon with more abilities and variations.  Maybe even maps etc.  It's interesting.

Thanks for all the feedback. You are totally right some of the movements are either a bit hard to use or glitchy. I think swim is especially annoying due to the level design...

You are right the boost only reloads when you are on the ground. 

For the depth of the story, there sure is probably a lot that could be done, but I was going for a short experience, and it was the first time for me writing a story like that.

Especially level design wise I would like to expan on this. Didn't have much time for that. But other movements would be cool too. 

I'm happy you found it interesting!