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(+1)

Play it a few hours, really love it so I've buy it,
I play on Linux (so on wine in this case), any plan for a Linux Build ?
If you want advice, or testing I'll be happy to help.

(+1)

thanks! I might take you up on that. The engine I am using should be able to export for Ubuntu, and the only thing that's keeping me is that the game is still in very high octane development for just the one platform, and I'll be waiting for after v1 release to look more at other platforms. Also that compiling for Ubuntu rn crashes and it'll take me a while to figure out why.

So I might take you up on that testing offer once I get there :)

I've just update my profile to add my email,  don't hesitate to contact me when you'll be porting on Linux :)

May I suggest you, if you really plan to release cross-platform version one day, to release a test version « asap » just for feedback.
I'm mostly a Windows user but when I release my first game I remember doing the same thing you did (waiting a solid v1 and then release build for Linux & Mac OS ...even buy a Mac for this purpose...). That's when I received aggressive comments from users of other OS because I wasn't using certain audio or video drivers. I then found myself in a tricky situation where these users were commenting negatively on a game that worked very well, but only on Windows. Bringing unnecessary stress to the bug-fixing post RC phase.
Today, this may no more be the case with commercial engines, emulation & more robust cross-platform driver support, but I thought that this experience might be useful to you.

Deleted 2 years ago