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This was interesting! The narrative really makes you think and I like the choice of low poly assets. I think it could have served you better if you had either done a terrain, surrounded the edges of the park plane with trees, or added a fog effect so you didn't have such a stark drop off between the world and the skybox.

Thank you for your comment! You're right it would surely be better to do something better about the edges of this mini world... I just added that cloud-like particle effect that was prbably the fastest thing to do. It's only my second 3D game and I'm still learning... Next time I'll try something nicer!