thank you for taking the time to write :) it's really nice to receive such feedback!
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don't worry it's normal to have such issues in the jam versions of the game. and I think you should definitely try finishing this game!
also one thing I thought of later is maybe to make a separate level of the village area, so that you can try it several times without needing to redo the others.
the idea of the game is pretty funny. I like how instead of runing around and collecting coins you're just standing there (especially once you have the magnet).
On the bad side well... you're just standing there and waiting (especially once you have the magnet - again) ;)
but still it's a cool "concept game". I like it a lot! I got all the upgrades and I guess that 'no ending' goes really well with the entire game idea.
It's an interesting mix of the two game mechanics! You seem to have implemented several enemy types and weapons, that's a good thing!
Although I must admit it's really difficult to play (it's not easy to concentrate on jumping and placing of the turrets, so I either did one or the other). And I don't really know if I should be avoiding anything in the endless runner. It didn't seem to have any effect so it would be cool to have some more explanation on that. Also I think that what would be great is to have some more feedback from the game. Like for example more in-game effect of the "more ammo" and "increase damage" buttons.
The graphics aren't outstanding ;) but don't come in the way of play and you can always improve that later after you've polished the gameplay.
Anyway it's a cool game. I'm just writing all this because you asked for ways to improve the game ;)
it's a very nice entry congrat's! I like the story and the variety of levels. It will make a very cool game if you add all the other levels.
The visuals are really great. I also acknowledge that you added checkpoints (it' really a game changer).
On the bad side the controls were sometimes awkward and the camera just fixed itself in the village. Some explanation of the different yeti capacities would be great and it would also be good to add a quit level option. The music although very nice and easy listening seems a bit out of place.
But all in all very solid entry!
Congrat's it's a cool little game. I like the diverse enemies you created, it's nice you did that for a small jam game.
it would be cool to have some explanations but in the end I managed to figure it out.
Thank you very much! It's so nice to hear :)
There is just one ending and I guess you found it! In fact I wrote this blog post because several people complained there was no gameplay and they abandonned the game after the boy did 2 or 3 slides. I was a bit discouraged by the fact...
Thank you for your comment! You're right it would surely be better to do something better about the edges of this mini world... I just added that cloud-like particle effect that was prbably the fastest thing to do. It's only my second 3D game and I'm still learning... Next time I'll try something nicer!
Hi I'm axoona. I'm a hobby game dev and I like game jamming a lot.
I was inspired by 2 game jams that are running at the same time : 1+1 =3jam and AsylumJam so I've been working on a game that would fit both for a cool game jam combo :) It actually was quite fun to include the constraints from both jams. As the Asylum Jam ended on Sunday I'm just adding some additional polishing but my entry is nearly finished.
Good luck to everyone and I am looking forward to playing you're entries. The 1+1=3 is a pretty cool idea!
I can't believe I didn't know about Perrey, even thouh I've heard him everywhere by his simples, thank's for helping me discover him! This is really a great tribute to the musician.
Playing this game also reminded me of a discution we once had on indieMag about what is a game and what isn't :D The double meaning of the word play (play the game/play the music) is well applied here!
I really liked the somewhat "active" way of listening to his music, I wish it would be longer (ok ok I'm aware it was a jam game made in a weekend ;)! Also making this technically work seemlessly probably wasn't simple so chapeau bas!
The clean visuals work very well , they are coherent with the general style of the game and the music. If you ever work on this project further maybe you could add some sort of visual animation in rythm that would also respond to buttons. It's not necessary but would probably add to the experience.
Anyway Congrat's on your entry, it's suprising and enjoyable!
thank's! It's cool to hear that you enjoyed the free mode. I made it as a bonus mode because I admit that I also enjoyed just walking around and creating sounds but I wondered whether it would really be a thing :)
it's a innovative game mechanic! I really like it. The tutorial level is really good and then it becomes very difficult right at the start :D good thing you've put check points so often. Overall it's a well made, well thought platformer with a twist. Congrats!
It's a very good concept, the game is fun and enjoyable and its a cool twist on the power defence. I think it's a good base to expand on. Obviously as others have said, the waves are too long and it's too simple to actually plan anything but It was actually fun the hear the created beat. In all, its a very good entry!
you need to step on the pads in the correct order, starting from the pad with a pink cristal, to play a given melody. The image in the back should help to guess it. if you step on one of the cristals (the blue and green) on the side you'll hear the melody you need to "play".
is it a bit clearer this way? I'm going to write these instructions in the game page for others to see. Thanks for your comment!
Thank you for your comment!
one of my intentions was to make a satire on people like Lisa. Those "good intentions" people who in reality just don't care about anything and do not want to hear the incomfortable truth that would force them to change their habits or do any action, who end up surrounded by others like them (people who just care about gifs of cats, surreal vacation photos and other superficial stuff)... and that text about "hate" is actually something I have heard in the exact context... But I understand your anger!
Thank you very much for your feedback! :)
The likes and comments do not have any impact on game progression (it is on purpose, its my personal opinion on how social media work really, that people's opinions are not shaped or changed by it but rather confirmed...). The purpose is more to discover what heroine thinks about these subjets and therefore learn more about her.
oh it's completely understandable! when I think about rewarding the player, I think that maybe it could be sometning that could happen in game without adding the ending that would finish it, without changing or abandonning the current design. maybe something like them fighting the poor fellows they do not like, or dancing with those they like. I don't know, maybe it's a bad idea.
no ending, that let's the player decide what to do and change subsequently the actions is indeed an interesting concept. I don't know if it's rewarding really, but it surely is interesting ;) anyway the artwork is great.
The concept of turning the player himself into a thinkless machine that executes orders is a very interesting experience. However on the gameplay side I agree with previous comment that the game really needs a fast forward feature, at least on the last days when there is nothing much to do. anyway congrat's on this entry.