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axoona

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A member registered 2 years ago · View creator page →

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I can't believe I didn't know about Perrey, even thouh I've heard him everywhere by his simples, thank's for helping me discover him! This is really a great tribute to the musician.

Playing this game also reminded me of a discution we once had on indieMag about what is a game and what isn't :D  The double meaning of the word play (play the game/play the music) is well applied here!

I really liked the somewhat "active" way of listening to his music, I wish it would be longer (ok ok I'm aware it was a jam game made in a weekend ;)!  Also making this technically work seemlessly probably wasn't simple so chapeau bas!

The clean visuals work very well , they are coherent with the general style of the game and the music. If you ever work on this project further maybe you could add some sort of visual animation in rythm that would also respond to buttons. It's not necessary but would probably add to the experience.

Anyway Congrat's on your entry, it's suprising and enjoyable! 

thank's! :)

thank's :)

thank's! It's cool to hear that you enjoyed the free mode. I made it as a bonus mode because I admit that I also enjoyed just walking around and creating sounds but I wondered whether it would really be a thing :)

Very cool game idea, sort of a narrative-puzzle-rythm game. I liked it!

it's a innovative game mechanic! I really like it. The tutorial level is really good and then it becomes very difficult right at the start :D good thing you've put check points so often. Overall it's a well made, well thought platformer with a twist. Congrats!

you need to be careful not to accidentally step on two pads at a time. but if you want I'll give you the exact solution so you can verify that!

It's a very good concept, the game is fun and enjoyable and its a cool twist on the power defence. I think it's a good base to expand on. Obviously as others have said, the waves are too long and it's too simple to actually plan anything but  It was actually fun the hear the created beat.  In all, its a very good entry!

you need to step on the pads in the correct order, starting from the pad with a pink cristal, to play a given melody. The image in the back should help to guess it. if you step on one of the cristals (the blue and green) on the side  you'll hear the melody you need to "play".

is it a bit clearer this way? I'm going to write these instructions in the game page for others to see. Thanks for your comment!

Thank you for your comment! 

one of my intentions was to make a satire on people like Lisa. Those "good intentions" people who in reality just don't care about anything and do not want to hear the incomfortable truth that would force them to change their habits or do any action,  who end up surrounded by others like them (people who just care about gifs of cats, surreal vacation photos and other superficial stuff)... and that text about "hate" is actually something I have heard in the exact context... But I understand your anger! 

it's simple but not simplistic. congrat's on that

Thank you very much for your feedback! :)

The likes and comments do not have any impact on game progression (it is on purpose, its my personal opinion on how social media work really, that people's opinions are not shaped or changed by it but rather confirmed...). The purpose is more to discover what heroine thinks about these subjets and therefore learn more about her.

I really like how the gameplay serves here the actual message. Good work!

Replied to Ludipe in shhh comments

oh it's completely understandable! when I think about rewarding the player, I think that maybe it could be sometning that could happen in game without adding the ending that would finish it, without changing or abandonning the current design. maybe something like them fighting the poor fellows they do not like, or dancing with those they like. I don't know, maybe it's a bad idea.

Thank's! I really appreciate your feedback

Posted in shhh comments

no ending, that let's the player decide what to do and change subsequently the actions is indeed an interesting concept. I don't know if it's rewarding really, but it surely is interesting ;) anyway the artwork is great.

The concept of turning the player himself into a thinkless machine that executes orders is a very interesting experience. However on the gameplay side I agree with previous comment that the game really needs a fast forward feature, at least on the last days when there is nothing much to do. anyway congrat's on this entry.

Posted in Clown comments

nice game. good writing. I like the clown metaphor

Thank's ! :)