Its nice and simple, the mechanics and stats fit well the overall theme. I think it could play very well in a LARP game as well
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It's really interesting! It feels like the game For The Queen by Evil Hats (one of my favorite co-op narrative games) with the iterative co-op world building on different levels.
I guess it would help however to have some practical examples of the Scale levels.
thank you! :)
yes that's sort of what I had in mind! it was originally an idea I had for a video game that I never worked on (it would have taken ages I think, so I never even started..), turns out adapting it to tabletop litteraly just takes 1 page :D
Being an avid TTRPG player, it's funny that I never considered this earlier, sometimes one just needs a spark I guess!
very nice game! :) I like how neet it is, and how you managed to integrate the puzzles to serve the narrative.
The hints system is realy cool, but I would have prefered if the hints arrived much later (like two-three times later).
The puzzle seem easy in design but sometimes the patters turn out quite complex (which is a compliment! :) ) and when I was trying to solve such pattern I found the hint to arrive too soon.
this was excellent, it felt so real, I actually went on looking up the bands on the internet afterwards ;)
I love the mood, you caught the 80-90s nostalgia really well. Dova Pavlova is my personal favorite :)
played the game yeasterday. great work! I liked the story, the dialogs are well written and the graphics are really excellent. And also the difficulty is well adjusted (but I'm not a big player of platformers...). It's really cool what you did here.
It's a pity I can't start from where I left it yeasterday though ;)
thank you very much for the warm review :)
I wanted the player to just play around without any objectif, I'm glad that you enjoyed it!
I'd like to add some more dreams later on (you could always describe yours if you feel like it and if I'm inspired I'll add it to the lot ;))
(and thanks for the typo, I'll correct it in the next version!)
hey good idea! especially if you're willing to share some thoughts on it yourself :)
it could be for example a "secret" (not so secret cause we want the people to find it) item (sth like the recordings in The Witness for example ?) that when the player interacts with it it could play the recording. It would leave the player exploring the world on their own and then they could hear the recording. what do you think?
or it could be something that appears on the dreamberry island which will play the recording after the visit in the dreamlands (and eventually maybe the player will go into the dreamland again to check it once more)
At first I wanted the player to be able to choose the dreamland they would visit (through some sort of dreamberry breading mechanic for example) but as I run out of time and had only 4 dreamlands ready I decided to play them in a preconfigured order as it is now. but the recording of the dream's "owner" could be some sort of portal from the dreamberry island to the chosen dream
thank's for the gameplay video!
I don't know why but the message that you need to press Q key on the keyboard in order to wake up did not show... and there are more dreamlands to explore afterwards ;)
impressive! I'm playing this just before bedtime ;) there is something deeply addicting in wanting to find out what is next, what the next ambience will be and yet at the same time very relaxing cause you want to stay and enjoy the one you're listening at the moment.
Très rigolo comme jeu! j'aime bien l'ambience :)
J'ai essayé de réaliser plusieurs types de café mais je termine toujours avec un latte (même sans ajouter de lait). mais c'est sans importance ^^
Merci pour ce petit moment de self-care. L’ambiance est extra, c'est paisible et relaxant. J'adore le style graphique.
Question technique: comment as tu réalisé cette belle simulation de liquide en mouvement?
However I don't know if it's the original soundtrack or the internet commpression, but the sound is too much compressed (it's sounding very metallic). If you could somehow correct this, it would really be a pleasant and relaxing experience.
Thank you so much! And thank you for your excellent coverage of the ResistJam (I think I've seen all the videos)! :)
It was a risky design choice but I'm glad that you liked it. It's a great pleasure to be mentionned in your compilation as I really enjoy reading (or watching) gamejamcurator's articles.