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the concept is nice. i like the slightly different battle engine. the game overall felt solid, but the mechanics don't really come through to the player on the first run. very easy to miss the point of the game and take it for a boring grind that goes nowhere, i would fix that in a final version if i were you, would drastically increase peoples replayability interest, and there does seem to be quite a  few things to replay for.

Yeah, I was trying to balance it between keep it as hints that the player had to figure out and making it so that the information was noticeable, but I guess I made it too hard to notice.