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A jam entry

Idol Goddess Made Captive 2017View game page »

A girl is kidnapped to become the idol wife of an villain!
Submitted by AI Sin (@SinNoAria) with 2 days, 3 hours before the deadline

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Team Members
SinNoAria, Himesaur, Jessie P.

RPG Maker MV

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the concept is nice. i like the slightly different battle engine. the game overall felt solid, but the mechanics don't really come through to the player on the first run. very easy to miss the point of the game and take it for a boring grind that goes nowhere, i would fix that in a final version if i were you, would drastically increase peoples replayability interest, and there does seem to be quite a  few things to replay for.


Yeah, I was trying to balance it between keep it as hints that the player had to figure out and making it so that the information was noticeable, but I guess I made it too hard to notice.

The description sounded super cool - but the gameplay was terribly unbalanced and unintuitive. I couldn't make it past the second battle regardless of which random encounter I got as the enemies were either way too strong and killed me on the first turn, or had massive amounts of HP I didn't want to spend half an hour chipping away at. If you're going to make a battle-centric entry you should spend a little more time balancing your battles.

Developer (Edited 2 times) (+1)

Sounds like you either downloaded the old version or found a bug. itch.io has been having issues today, so I think you managed to download a much older version.  In the recent version, your tutorial period is longer.

Hm, alright! I'll try and redownload and give it another go.


Let me know how it goes! I'm hoping that the latest version fixes a lot of the game balance, but there are still a lot of stuff that is overpowered (on purpose).