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(1 edit) (+1)

First impression: really cool game! Looks very polished and is fun to play!

Some positive notes:

  • this music is brilliant
  • graphics and sound top-notch
  • I really liked the pacing of rooms and waves

Some negative notes:

  • only worked with a controller (not KB/Mouse)
  • controls were not intuitive to me (personally), for example in Gattling Gears, just aiming the shoot-stick == shooting
  • it was not clear to me why at some point my machine gun was exchanged for a shotgun or a grenade launcher. (also not why is the shotgun not autofire)
  • hazards in 'double trouble' were a bit overwhelming compared to a relatively easy game before that. i'd introduce them gradually over the course of 6 rooms or so
  • enemies don't seem to shoot a lot, they could definitely shoot more often

Great game, good luck on further development!

Hey @bugshake, thank you very much for taking the time to play the game and give us your feedback, we really appreciate it!

  • We are currently working on new features and updates, KB/Mouse support being one of them!
  • Not sure about the shoot-stick = shooting thing, we got different character classes (melee, ranged, etc.) and that would favour ranged over others
  • Yeah, yeah, that's because of the lack of a proper tutorial; what you were experiencing is the "body-snatching" mechanics: when the character you're controlling dies, the Parasite will snatch into the closest enemy on the screen, and you'll be able to exploit its own abilities/weapons/skills; I agree it's not perfectly clear without any notice and/or tutorial, and in this build some character classes share the same graphics; this should be addressed in future versions
  • We tried and parametrized all AI values, so we could easily make them more/less aggressive/responsive; since we showcased this same build at an indie event last month, we decided to go easy on players and make it more enjoyable, but we're planning to have difficulty levels for that

Thank you for your support!