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Hey @bugshake, thank you very much for taking the time to play the game and give us your feedback, we really appreciate it!

  • We are currently working on new features and updates, KB/Mouse support being one of them!
  • Not sure about the shoot-stick = shooting thing, we got different character classes (melee, ranged, etc.) and that would favour ranged over others
  • Yeah, yeah, that's because of the lack of a proper tutorial; what you were experiencing is the "body-snatching" mechanics: when the character you're controlling dies, the Parasite will snatch into the closest enemy on the screen, and you'll be able to exploit its own abilities/weapons/skills; I agree it's not perfectly clear without any notice and/or tutorial, and in this build some character classes share the same graphics; this should be addressed in future versions
  • We tried and parametrized all AI values, so we could easily make them more/less aggressive/responsive; since we showcased this same build at an indie event last month, we decided to go easy on players and make it more enjoyable, but we're planning to have difficulty levels for that

Thank you for your support!