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(+1)

(Original jam version)

I couldn't play much of it because the camera and the movements were a little bit confusing. But I've never played a 3D platformer on my laptop, just on console.

In my first play I tried to reach the coin outside of the museum but I fell under the museum. I thought if im gonna jump in the void I'll respawn in the museum garden but there wasn't a death trigger and I had to restart the game.

In my second play I noticed that there wasn't a skip button in the intro. I've already watched it and I wanted to skip it but it wasn't possible.

But this game has potential. I really like 3D platformer and with some bug fixes, a better camera & movement this could be a really great game :)

(1 edit)

Thanks for the feedback; we really appreciate you taking the time to play the game.

Could you elaborate on what was confusing about the movement and camera mechanics? Or how it could be improved? We used the default third person mechanics built into Unreal, and we're just not sure exactly where we can improve.

It would be great if you could try the Build 07 release and see if the movement is better; the camera was unchanged though. You can skip the intro with the E key (just wasn't presented to the user) or the left button on the gamepad (X on an Xbox controller).

Thanks again for the feedback!

A lot of time the camera glitched(?) into the player. Most of the time near walls. At the beginning of in this blueprint level at the entrance of the museum, it was really har to use this trampoline because the camera always changed its angle. Then I saw the trash can and I jumped over the fence because the camera at the trampoline was very confusing. Maybe add a little bit automation to the camera so it shows the perfect angle for a specific jump like its the case in modern 3D Platformers (Super Mario Odysee, Super Mario 3D World etc).

I was confused that the /\ and \/ key move the player and <- and -> the camera. I thought it would be the same as WASD or only the camera

(+1)

Ya, unfortunately we didn't have the time to fix the camera. The default behavior is to have a collider on the camera, causing it to get closer to the player as it bumps into objects. This logic is in there to prevent the camera from going on the other side of the wall. If we get time, we might update it so that the camera no longer collides with things, but add a dithering effect so you can see through whatever objects are in front of the camera. Unfortunately, we didn't design much of the level past where the player could traverse, so it may also give view of some of the janky exteriors  😅


Ah, I see what you mean. We never actually tried the arrow keys 😬We'll fix it so the arrow keys behave exactly like WASD currently behaves. Just curious, are you left handed?

Im not left handed but as a kid I've always used the arrow keys so that's why I got used to it. Im also on my laptop and its much more comfortable if I have to use the trackpad

(2 edits) (+1)

Ah okay. Well if you would still like to play through the whole game anyway, I pushed Build 08 which fixes the arrow keys and the small level leak that allows you to fall underneath the museum in the hub level 😅Unfortunately, the camera is a much larger fix and requires more time.  I've personally found it playable but your mileage may vary 🤷Thanks again for the feedback, and hope you enjoy the game!

Do note that this build is post-game jam and really shouldn't be used for rating, but I wanted to let you atleast enjoy the game with your preferred movement method 🙂

Thank you, I will play it :)