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Great core gameplay here.  1st run got to wave 23 on normal.  I wrote down some things while playing:

  • Music is fitting, catchy, enjoyable.  Many more tracks like that would be pleasant to listen to during gameplay.
  • The gear idea is fantastic.  My strategy was downshifting to a low gear to kill momentum and then kick it to highest possible to quickly change direction.   Personally I would rebind gears to mousewheel, but you probably have another feature in mind for that.  You allow rebinds anyways so on my next play I'll do that.
  • I would reduce the frequency of stars.  Especially when there are bullets on the screen, I cannot tell which are which.  But when I played my stars did not look like they do on your screenshots.  This might be because I was playing in 1080p.  Furthermore, I would increase the size of bullets to make them easier to see too.  What is your intended play resolution?
  • Escape for options would be nice, as well as being able to use arrow keys in menus.
  • I love the "sucking in" effect when you pick up stuff.
  • I see that some people don't like mouse control but I think you should keep it in as an option, it is the control style I enjoyed most of all.

I'm interested in what you're going to do with the game, I'd enjoy the adventure mode for sure.  I followed!

-The music is royalty free stuff that I got just to have music for this demo, unfortunately. It's not necessarily representative of the final game but I think it's close to whatever I would want my musicians to do.

-I actually don't support the mousewheel for gears due to technical limitations I haven't worked through yet. If you have mouse buttons that have the browser back and forward, that may work out to be pretty cool

-My intended resolution is 1280 x 720. I also playtested it in 1080p without much problems. As for bullets, if you're having trouble seeing what you have to dodge, go to options, then gameplay, and enable semi-transparent pickups and player bullets. It'll make seeing enemy bullets much easier.

-You can rebind Menu to escape.

-Magnetism is life. I also enjoy how enemies burst into treats.

-It's actually designed to be a twin stick shooter, so aiming with the mouse makes the most sense out of using arrow keys to aim or something. Still, I allow rebinds of everything since the player is always right about how they feel like the control should be.

-Thank you for your input!