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-The music is royalty free stuff that I got just to have music for this demo, unfortunately. It's not necessarily representative of the final game but I think it's close to whatever I would want my musicians to do.

-I actually don't support the mousewheel for gears due to technical limitations I haven't worked through yet. If you have mouse buttons that have the browser back and forward, that may work out to be pretty cool

-My intended resolution is 1280 x 720. I also playtested it in 1080p without much problems. As for bullets, if you're having trouble seeing what you have to dodge, go to options, then gameplay, and enable semi-transparent pickups and player bullets. It'll make seeing enemy bullets much easier.

-You can rebind Menu to escape.

-Magnetism is life. I also enjoy how enemies burst into treats.

-It's actually designed to be a twin stick shooter, so aiming with the mouse makes the most sense out of using arrow keys to aim or something. Still, I allow rebinds of everything since the player is always right about how they feel like the control should be.

-Thank you for your input!